During my time working on Simcity Buildit game I had an opportunity to work on many different visual tasks.
Starting as game artist I worked with UI visuals and iconography. Later helped to establish marketing assets pipeline and brand toolkit.
From marketing moved back closer to development as an art lead. I was helping a team of 5/6 artists to be happy and constantly grow in their respective fields. Was responsible for most of visual parts of the game. My work included creation of visual briefs for outsource teams, reviewing work from outsource partners, creation of marketing materials, helping with UI/UX development, overlooking storefront assets and constantly communicating between all departments during feature planing and production.
Some of highlights from my time in SCBI team was working with Pinata on game keyart:)